Released during the jQuery Conference 2010 by Team Dextrose! Here are the slides from the Presentation at jQuery Conference 2010 by Paul Bakaus: www.slideshare.net If you want to stay up to date with Aves Engine News you may want to follow twitter.com (english) or twitter.com (german) The Aves Engine is a software development kit to generate spectacular browsergames without the need for third-party plugins like Microsoft Silverlight or Adobe Flash on the end-user side. Highly inspired by Game Engines from the PC and Videogame-Industry, Aves-Engine is aimed toward serious browsergame publishers and game studios who want to benefit from a component based engine architecture and cross-plattform compatible code to deliver high quality games on any desktop operating system or mobile devices. The video shows some scenes and features put together based on the early alpha built of the engine. It shows some nice unique techniques in the frontend rendering, however, this is only a very small portion of what the Aves Engine is really about. We are in the early stages of the development but are happy to show interested investors, gamestudios and publishers working prototypes of the game engine to demonstrate performance and commercial prospects. check out www.dextrose.com for more infos or send mail to contact@dextrose.com
11 Comments
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by hesham20107
29 Apr 2010 at 15:02
???? ?? ???? ?? ??? ??????? ??? ?????
by in2void
29 Apr 2010 at 15:02
Nur dumm dass die Browser nicht schnell genug sind.
by ARSCHKOCH
29 Apr 2010 at 15:02
Abgefahren! That’s an awesome innovation, the web is getting serious… fun
by stefs
29 Apr 2010 at 15:02
@MusicFree4You aber wieso denn nicht?
flash war auch mal nicht mehr als ein spielzeug für simple animationen, und jetzt gibts mmorpgs auf der plattform. schau mal auf kongregate, newgrounds & co … außerdem, was sind schon dynamische websites – gmail? google docs?
javascript hat in den letzten jahren durch die neuen engines – nitro, v8 & tracemonkey – ordentlich an bedeutung gewonnen, da stehen wir erst ganz am anfang.
by MusicFree4You
29 Apr 2010 at 15:02
Nett. Aber warum HTML/JavaScript ? Javascript ist ok für dynamische
Features in Websites aber nicht für (komplexere) Spiele.
by Maturion
29 Apr 2010 at 15:02
schaut fantastisch aus
by brainwipe
29 Apr 2010 at 15:02
@actraiser It’s worth noting that with most JS slow down it’s the browser, not the host machine that causes the slow down. The better the browser engine, the fast the game will be. IE6, for example, has a dreadfully slow render engine compared to modern IE/Chrome/Safari/ETC.
BTW, a very cool tech demo indeed.
by actraiser
29 Apr 2010 at 15:02
@0xC0FF33 well, even the not very optimized prototype you see in ths video runs smoothly in Safari on iPhone 3GS. The iPhone has a 600MHZ CPU and 256MB of RAM. So, the Games will run just fine on any PC as long as modern browser with a advanced javascript engine is available – which basically includes any mainstream browser today.
by 0xC0FF33
29 Apr 2010 at 15:02
Nice engine, but what are the minumun specs for a client? Such a heavy js code doesn’t run very well on older machines, i think…
by CGeorgesWWW
29 Apr 2010 at 15:02
Very awsome, can’t wait to get my hands on it:D
by kingmaxxx
29 Apr 2010 at 15:02
This does look like Ultima Online