Following an analysis of review scores and the value of a fast framerate over graphic quality, Insomniac has stated that just-released platformer Ratchet & Clank Future: A Crack in Time (PS3) is “probably” its last game to run at 60 frames per second.

“There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game,” reads a blog post from Mike Acton, the studio’s engine director. “However it does appear that gameplay scores are also influenced by graphics scores. i.e. Better looking games appear to be more ‘fun’ to reviewers.”

Acton explained that “only …